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Game Theory and Its Applications [electronic resource] / by Akio Matsumoto, Ferenc Szidarovszky.

By: Contributor(s): Material type: TextTextPublisher: Tokyo : Springer Japan : Imprint: Springer, 2016Edition: 1st ed. 2016Description: XIV, 268 p. 63 illus. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9784431547860
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 519.3
LOC classification:
  • HB144
Online resources:
Contents:
1 Introduction -- Part I Noncooperative Games -- 2 Discrete Static Games -- 3 Continuous Static Games -- 4 Relation to Other Mathematical Problems -- 5 Existence of Equilibria -- 6 Computation of Equilibria -- 7 Special Matrix Games -- 8 Uniqueness of Equilibria -- 9 Repeated and Dynamic Games -- 10 Games under Uncertainty -- Part II Cooperative Games -- 11 Solutions based on Characteristic Functions -- 12 Conflict Resolution -- 13 Multiobjective Optimization -- 14 Social Choice -- 15 Case Studies and Applications -- Appendices -- A Vector and Matrix Norms -- B Convexity, Concavity -- C Optimum Conditions -- D Fixed Point Theorems -- E Monotonic Mappings -- F Duality in Linear Programming -- G Multiobjective Optimization -- H Stability and Controllability -- References.
In: Springer Nature eBookSummary: This book integrates the fundamentals, methodology, and major application fields of noncooperative and cooperative games including conflict resolution. The topics addressed in the book are discrete and continuous games including games represented by finite trees; matrix and bimatrix games as well as oligopolies; cooperative solution concepts; games under uncertainty; dynamic games and conflict resolution. The methodology is illustrated by carefully chosen examples, applications and case studies which are selected from economics, social sciences, engineering, the military and homeland security. This book is highly recommended to readers who are interested in the in-depth and up-to-date integration of the theory and ever-expanding application areas of game theory.
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Holdings
Item type Home library Collection Call number Status Date due Barcode Item holds
E-Book E-Book Biblioteca Digital Colección SPRINGER 519.3 (Browse shelf(Opens below)) Not For Loan
Total holds: 0

1 Introduction -- Part I Noncooperative Games -- 2 Discrete Static Games -- 3 Continuous Static Games -- 4 Relation to Other Mathematical Problems -- 5 Existence of Equilibria -- 6 Computation of Equilibria -- 7 Special Matrix Games -- 8 Uniqueness of Equilibria -- 9 Repeated and Dynamic Games -- 10 Games under Uncertainty -- Part II Cooperative Games -- 11 Solutions based on Characteristic Functions -- 12 Conflict Resolution -- 13 Multiobjective Optimization -- 14 Social Choice -- 15 Case Studies and Applications -- Appendices -- A Vector and Matrix Norms -- B Convexity, Concavity -- C Optimum Conditions -- D Fixed Point Theorems -- E Monotonic Mappings -- F Duality in Linear Programming -- G Multiobjective Optimization -- H Stability and Controllability -- References.

This book integrates the fundamentals, methodology, and major application fields of noncooperative and cooperative games including conflict resolution. The topics addressed in the book are discrete and continuous games including games represented by finite trees; matrix and bimatrix games as well as oligopolies; cooperative solution concepts; games under uncertainty; dynamic games and conflict resolution. The methodology is illustrated by carefully chosen examples, applications and case studies which are selected from economics, social sciences, engineering, the military and homeland security. This book is highly recommended to readers who are interested in the in-depth and up-to-date integration of the theory and ever-expanding application areas of game theory.

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