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Epistemic Logic and the Theory of Games and Decisions [electronic resource] / edited by M. Bacharach, Louis André Gerard-Varet, Philippe Mongin, H.S. Shin.

Contributor(s): Material type: TextTextSeries: Theory and Decision Library C, Game Theory, Social Choice, Decision Theory, and Optimization ; 20Publisher: New York, NY : Springer US : Imprint: Springer, 1997Edition: 1st ed. 1997Description: XXXIV, 366 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781461311393
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 330.1
LOC classification:
  • HB1-846.8
Online resources:
Contents:
I Iterated Knowledge and Common Knowledge -- 1 On the Logic of Common Belief and Common Knowledge -- 2 A Complete Epistemic Logic for Multiple Agents -- 3 Axiomatic Indefinability of Common Knowledge in Finitary Logics -- 4 Eliminating Redundancies in Partition Spaces -- II The Logical Omniscience Problem -- 5 From Logical Omniscience to Partial Logical Competence -- 6 Knowledge and Belief Representation in a Partial Model -- 7 Awareness and Partitional Informational Structures -- 8 Representing the Knowledge of Turing Machines -- III Applications to Game Theory and Decision Theory -- 9 Logics for Nonomniscient Agents: An Axiomatic Approach -- 10 Alternative Definitions of Knowledge -- 11 Synchronic Information, Knowledge and Common Knowledge in Extensive Games -- 12 Analyzing Games by Sequences of Metatheories -- 13 Rationally Justifiable Play and the Theory of Noncooperative Games -- 14 The Epistemic Structure of a Theory of a Game -- 15 On the Evaluation of Solution Concepts.
In: Springer Nature eBook
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I Iterated Knowledge and Common Knowledge -- 1 On the Logic of Common Belief and Common Knowledge -- 2 A Complete Epistemic Logic for Multiple Agents -- 3 Axiomatic Indefinability of Common Knowledge in Finitary Logics -- 4 Eliminating Redundancies in Partition Spaces -- II The Logical Omniscience Problem -- 5 From Logical Omniscience to Partial Logical Competence -- 6 Knowledge and Belief Representation in a Partial Model -- 7 Awareness and Partitional Informational Structures -- 8 Representing the Knowledge of Turing Machines -- III Applications to Game Theory and Decision Theory -- 9 Logics for Nonomniscient Agents: An Axiomatic Approach -- 10 Alternative Definitions of Knowledge -- 11 Synchronic Information, Knowledge and Common Knowledge in Extensive Games -- 12 Analyzing Games by Sequences of Metatheories -- 13 Rationally Justifiable Play and the Theory of Noncooperative Games -- 14 The Epistemic Structure of a Theory of a Game -- 15 On the Evaluation of Solution Concepts.

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